
A living world
Damage and healing, visible d20 rolls, XP and levels. Items truly appear and get spent, and the scene art changes with your location.


An AI game master runs your text RPG campaign: dice, items, NPCs and a memory that never resets.
Every reply from the game master changes the state of the game: a roll, an item, how an NPC feels about you.

Damage and healing, visible d20 rolls, XP and levels. Items truly appear and get spent, and the scene art changes with your location.
The innkeeper’s promise resurfaces two hundred turns later. NPCs remember how you treated them, and factions build a reputation.
Lore, unbreakable world laws, a bestiary, factions and NPCs with AI art, progression systems and a narration voice of your own.

Group sessions, a party that splits across locations, a solo fork of the shared story and public replays for friends.
Three steps to your first scene.
The catalog has ready worlds with lore and openings. Or build your own: genres, laws, bestiary, factions.
Name, backstory, stats, portrait. AI can help. In hardcore worlds, death is final.
The GM opens a scene and runs the story: rolls, items, new NPCs and consequences the world will not forget.

Your first scene is a couple of minutes away: pick a world, create a hero and make a move.
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