Features

What the Charri AI game master can do

No roadmaps or promises here — only mechanics that already run in every campaign.

A living world

The GM changes the world, not just describes it

The game master has dozens of game tools. It does not write “as if you got a sword” — the sword actually lands in your inventory, and a hit actually takes HP.

Damage and healing

Hero HP is real: combat leaves wounds, potions and rest heal them.

Inventory

Items appear, get spent, and get lost — exactly as the story decides.

NPCs, locations, and factions on the fly

New characters and places are born mid-story and stay in the world.

Travel across the map

The chat background is the art of your current location: reach the port — see the port.

d20 rolls

Visible roll chips: the die decides the outcome, not the AI’s mood.

XP and levels

The GM grants experience; your hero grows and unlocks new abilities.

Location: catacombs beneath the market
d20 · Stealth — 14 · success
−7 HP · claw strike
+ Stoneskin elixir

Turn 12 · “I’ll repay Borin before winter,” you promised.

Turn 214 · Borin squints: “Winter is close. Remember your word?”

Memory

The world remembers — even what you forgot

A campaign hundreds of turns long does not fall apart: the GM remembers everything that matters — from the latest lines to oaths sworn long ago — and keeps the story coherent.

Long memory

The GM remembers the innkeeper’s promise from two hundred turns ago — and brings it up at just the right moment.

The plot never gets lost

Story threads never break or tangle — the finale remembers the opening.

NPC memory

Every character keeps their attitude toward you and the facts they learned about you.

Faction reputation

Help a guild — it remembers. Cross one — it remembers too.

World builder

Build a world people want to return to

A world is more than a description. Set the rules, fill it with creatures and factions — the GM leans on all of it in every scene.

World law

Blood magic demands a sacrifice. The dead cannot be brought back.

The GM will not break a world law, no matter where the story turns.

Description and genres

The foundation of the setting and the tone of future stories.

Lore articles

The GM quotes them in scene context instead of improvising loosely.

World laws

Unbreakable rules: which magic works and what is simply impossible.

Bestiary

Creatures with danger levels — from cellar rats to ancient dragons.

Factions, locations, and NPCs

With AI art: every place and face has a look.

Progression systems

Freeform, milestone, or XP with classes and an ability catalog.

Narration style

Voice samples for the GM: a grim chronicler or an ironic storyteller.

Opening library

Ready starting scenes — players never face a blank page.

Mechanics with character

Stories with real stakes

Transformations

Your hero was turned into a succubus? The look and the art change, while the past and memories stay with you.

Hardcore worlds

Death is final: a fallen hero remains in the world forever as an NPC.

Story plan

The GM runs a hidden story arc instead of aimless improvisation — and you can peek at the plan.

Together

Campaigns for friends

Group sessions

Create a party and accept join requests from players.

Party across locations

The group can split up across different places in the world.

Solo with a story fork

Leave the group with a copy of the shared story and continue it on your own.

Share

Stories you can show off

Public replays

A read-only link to your adventure — opens without an account.

GM voiceover

The game master’s posts can be listened to — one click for audio.

Models

Choose who runs your game

Grok, Gemini, DeepSeek, and the OpenRouter catalog — free models included. Switch models right in session settings.

The interface ships in Russian and English. Mobile is fully supported.

GrokGeminiDeepSeekOpenRouterfree options

Easier to try than to read about

Your first scene is a couple of minutes away. Free.

Play for free