Transformations
Your hero was turned into a succubus? The look and the art change, while the past and memories stay with you.
Features
No roadmaps or promises here — only mechanics that already run in every campaign.
A living world
The game master has dozens of game tools. It does not write “as if you got a sword” — the sword actually lands in your inventory, and a hit actually takes HP.
Hero HP is real: combat leaves wounds, potions and rest heal them.
Items appear, get spent, and get lost — exactly as the story decides.
New characters and places are born mid-story and stay in the world.
The chat background is the art of your current location: reach the port — see the port.
Visible roll chips: the die decides the outcome, not the AI’s mood.
The GM grants experience; your hero grows and unlocks new abilities.
Turn 12 · “I’ll repay Borin before winter,” you promised.
Turn 214 · Borin squints: “Winter is close. Remember your word?”
Memory
A campaign hundreds of turns long does not fall apart: the GM remembers everything that matters — from the latest lines to oaths sworn long ago — and keeps the story coherent.
The GM remembers the innkeeper’s promise from two hundred turns ago — and brings it up at just the right moment.
Story threads never break or tangle — the finale remembers the opening.
Every character keeps their attitude toward you and the facts they learned about you.
Help a guild — it remembers. Cross one — it remembers too.
World builder
A world is more than a description. Set the rules, fill it with creatures and factions — the GM leans on all of it in every scene.
Blood magic demands a sacrifice. The dead cannot be brought back.
The GM will not break a world law, no matter where the story turns.
The foundation of the setting and the tone of future stories.
The GM quotes them in scene context instead of improvising loosely.
Unbreakable rules: which magic works and what is simply impossible.
Creatures with danger levels — from cellar rats to ancient dragons.
With AI art: every place and face has a look.
Freeform, milestone, or XP with classes and an ability catalog.
Voice samples for the GM: a grim chronicler or an ironic storyteller.
Ready starting scenes — players never face a blank page.
Mechanics with character
Your hero was turned into a succubus? The look and the art change, while the past and memories stay with you.
Death is final: a fallen hero remains in the world forever as an NPC.
The GM runs a hidden story arc instead of aimless improvisation — and you can peek at the plan.
Together
Create a party and accept join requests from players.
The group can split up across different places in the world.
Leave the group with a copy of the shared story and continue it on your own.
Share
A read-only link to your adventure — opens without an account.
The game master’s posts can be listened to — one click for audio.
Models
Grok, Gemini, DeepSeek, and the OpenRouter catalog — free models included. Switch models right in session settings.
The interface ships in Russian and English. Mobile is fully supported.
Your first scene is a couple of minutes away. Free.